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Keyword

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Keywords are included in a card's written ability text and may alter the normal flow of game-play. Most cards have abilities ranging from the mundane to dramatic in order to give a uniqueness to the card and a variety to the game.

This page lists and details the various abilities that appear on cards. The first list includes the Bold text Keyword abilities, officially named and identical every time. The second list includes other abilities that don't have bold text but do have a common theme.

KeywordsEdit

AdaptEdit

The Adapt keyword allows a minion to become infused with elemental power, granting it new properties. Similar to the discover mechanic, players are presented with three options when they play a card with Adapt. They can choose one of the three options to immediately buff their minion. There are ten total Adaptations to choose from.

BattlecryEdit

The Battlecry ability triggers when the card is played normally from your hand. It does NOT trigger if a different effect puts it into play from your hand or deck. For example, an Alarm-o-Bot will not trigger a Battlecry.

ChargeEdit

Minions with the Charge ability can attack on the turn they are played.

Choose OneEdit

When you play a card with a Choose One ability, you may choose which ability to use.

ComboEdit

A Combo ability triggers when the card is not the first played in the turn.

DeathrattleEdit

Deathrattle triggers when the card is destroyed.

DiscoverEdit

When someone plays a card with the Discover keyword, that player is presented with three cards to choose from. For spells, they will be three class-specific spells. For minions they can be class-specific and neutral.

Divine ShieldEdit

The next time a creature affected by Divine Shield would take damage, ignore it.

EnrageEdit

Enrage is an ability that gives a bonus if the minion is injured, but that bonus is lost if the minion is healed back to full.

Unlocking enrage bonuses are most commonly gained by attacking your opponent's low attack minions. Additional methods include a Mage's Fireblast, or any number of direct damage spells or minions effects, like Shiv or Elven Archer.

FreezeEdit

Frozen minions may not attack during their next turn.

InspireEdit

Minions with the inspire keyword possess a special ability that may only be activated by using your Hero Power. It triggers after you use your Hero Power and affects any friendly minions on the board that have the Inspire keyword. Inspired minions can gain stats, attract additional allies to your cause, and so much more.

Mega-WindfuryEdit

Minions with the Mega-Windfury ability may attack four times in a turn.

OverloadEdit

Overload reduces the amount of mana you have available during your next turn by the number stated.

SecretEdit

The card with the Secret ability is played face-down, with its effect triggering when a certain condition is fulfilled.

SilenceEdit

Silence removes a minion's card text and eliminates any other effects present on the card.

StealthEdit

A minion with Stealth can't be attacked or targeted by enemy spells, class powers or Battlecries until it deals damage. You may target your own stealthed minions.

Spell DamageEdit

Spell Damage increases the damage dealt by other spells that you play.

TauntEdit

If an enemy is attacking you, they must first choose targets with Taunt until none remain (they may choose which to target if there are multiple).

WindfuryEdit

Minions with the Windfury ability may attack twice in a turn.

Common themesEdit

Note that these are site-named, not officially named.

These cards provide additional abilities beyond those that fall into the categories above.

Card gainEdit

Gain a spell when casting a spell.

Control MinionEdit

Allows control of an enemy minion.

Copy CardEdit

Allows the copying of one or more of your opponent's cards.

Copy MinionEdit

Allows the copying of a minion.

CounterEdit

Counter an enemy spell.

DamageEdit

Deals single-target damage.

Destroy MinionEdit

Instantly destroy a minion.

Destroy WeaponEdit

Destroys the opposing hero's weapon.

DiscardEdit

Forces the discard of one or more cards.

DrawEdit

Allows the drawing of additional cards.

EquipEdit

Equips the hero with a weapon.

ImmuneEdit

Grants immunity from attack.

Lose ArmorEdit

The hero loses all armor.

Lose DurabilityEdit

The hero's weapon loses durability.

Multi DamageEdit

These cards deal multiple-target (AoE) damage.

Plus ArmorEdit

Grants the hero additional armor.

Plus AttackEdit

Generally speaking, grants additional attack for your minions.

Plus HealthEdit

Grants health, either adding to total health or restoring existing health pools.

Plus ManaEdit

Adds to existing mana.

ShuffleEdit

Shuffles a card into the friendly or enemy hero's deck.

Return MinionEdit

Returns a minion to the player's hand; some focus on opponent minions, some friendly minions.

SummonEdit

The Summon ability allows players to bring minions to the board.

Swap MinionEdit

Randomly swaps out with a friendly minion.

TransformEdit

The Transform ability changes the subject into something else irreversibly. Transformation does not the target, so it will not trigger a Deathrattle.

Patch changes Edit

  • IconHearthstone (Patch 2.7.0.9166Note: Fixed an animation issue when golden cards with Taunt are destroyed.
  • IconHearthstone (Patch 2.4.0.8311Note: Minions that are spawned from a Deathrattle are now targetable sooner.
  • IconHearthstone (Patch 2.1.0.7628Note: Secrets no longer have a delay between their trigger and animation. Poor Noble Sacrifice – it just wants to get down!


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