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Abilities are the rules that will trigger based on events that happen within the game. Although some of them are only present on the cards playable by a specific Hero, they still can be played by any Hero if you manage to accquire them in an ongoing game (e.g. LegacyThoughtsteal).

Battlecry

An ability that is triggered when the minion is first summoned into play.

Charge

This ability means the minion can attack on the same turn that it is summoned.

Choose One

When some condition is met, the controlling player may choose which of a number of effects activates.

Combo

A bonus if you already played a card this turn.

Counter

A card that is Countered has no effect.

Deathrattle

An ability that is triggered when the minion dies.

Divine Shield

The first time this minion takes damage, it will be absorbed and consume the Divine Shield.

Enrage

While damaged, this minion has a new power.

Freeze

Frozen characters lose their next attack.

Immune

Cannot be damaged.

Overload

You have {X} less mana next turn. (X=number defined on the card)(Effect only activate when played from the hand)

Secret

This card remains hidden until its trigger condition occurs, revealing it and triggering its effect.

Silence

Removes all card text and enchantments.

Stealth

Minions with Stealth may not be the target of attacks, spells or abilities until they attack. Once they do, Stealth is removed.(Minions with stealth will still be affected non target spells such as Consecration)

Spell Power

Your spell cards deal {X} extra damage. (X=amount of spell power)

Summon

Creates a creature under your control with the specified attributes.

Taunt

Enemies must attack this minion.(This includes hero weapon attacks)

Transform

Changes a minion into something else irreversibly.

Windfury

Can attack twice each turn.

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