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Silence is an ability where all buffs and effects, even those stated on a card, are removed from a target minion. Some examples are, Taunt, Divine Shield, and Damage Buffs.

Silence effects are technically not heals but it can remove instances of damage. Let's look at some in-game examples:

A 3/3 minion is buffed by Blessing of Kings, making it a 7/7. 5 damage is dealt to the minion, then Silence is cast on it. The minion goes from a 7/2 to a 3/2. Four of the instances of damage was removed along with the Blessing of Kings, and one carried over to the minion.

A 3/3 minion is buffed by Blessing of Kings, making it a 7/7. 1 damage is dealt to the minion, then Silence is cast on it. The minion goes from a 7/6 to a 3/3 with no damage on it. The one instance of damage was removed along with the Blessing of Kings.

This 3/3 minion we are picking on is buffed by a +1/+1 non-Aura effect (like Shattered Sun Cleric), turning it into a 4/4. 2 damage is dealt to the minion, then Silence is cast on it. The minion becomes a 3/2 with 1 damage on it. One instance of damage was removed along with the +1/+1 buff, and one remains on the minion.

Does not remove hex, mind control and sheep effect.

Strategy

It is possible to silence your own minion, this can be useful for removing Freeze effects. By summoning a minion (or spell card) and silencing the freeze attack, it is once again available to attack. It will STILL remove any magic effects, taunts, or buffs. So it may be worthwhile to wait out the freeze as well.

Cards with Silence

Template:Card by ability table

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